Category ArchiveBowling
Bowling hammerhead on 31 Dec 2008
South Africa close on series win
South Africa close on series win
South Africa are poised for a historic Test series win in Australia after bowling out the hosts for 247 in Melbourne.
Bowling hammerhead on 30 Dec 2008
South Africa close on series win
South Africa close on series win
South Africa are poised for a historic Test series win in Australia after bowling out the hosts for 247 in Melbourne.
Bowling hammerhead on 29 Dec 2008
South Africa close on series win
South Africa close on series win
South Africa are poised for a historic Test series win in Australia after bowling out the hosts for 247 in Melbourne.
Bowling hammerhead on 06 Nov 2008
Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.
Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.
Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.
Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.
Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.
A cheap (in more ways than one) dowload that is quite a lot worse than Wii Sports bowling, offering no reason to buy it when compared to what came with the system.
Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Front Suspension Specialist David Doyle and Shock Specialist Roy Gangdal discuss last week's 13th place finish at the NASCAR Cup race at Martinsville Speedway, as well as key decisions throughout the race. Doyle and Gangdal also answer two questions from the Alltel Racing Mailbag, talk about their charity bowling event and discuss other …
Bowling hammerhead on 05 Nov 2008
How cruise lines weather tropical storms
How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?
Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.
Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.
Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.
Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.
Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.
Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Front Suspension Specialist David Doyle and Shock Specialist Roy Gangdal discuss last week's 13th place finish at the NASCAR Cup race at Martinsville Speedway, as well as key decisions throughout the race. Doyle and Gangdal also answer two questions from the Alltel Racing Mailbag, talk about their charity bowling event and discuss other …
Bowling hammerhead on 04 Nov 2008
Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.
Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.
Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.
Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.
Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.
Bowling hammerhead on 03 Nov 2008
Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Front Suspension Specialist David Doyle and Shock Specialist Roy Gangdal discuss last week's 13th place finish at the NASCAR Cup race at Martinsville Speedway, as well as key decisions throughout the race. Doyle and Gangdal also answer two questions from the Alltel Racing Mailbag, talk about their charity bowling event and discuss other …
How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?
Bowling hammerhead on 02 Nov 2008
How cruise lines weather tropical storms
How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?
Bowling hammerhead on 01 Nov 2008
Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.
Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.
Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.
Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.
Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.
Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Front Suspension Specialist David Doyle and Shock Specialist Roy Gangdal discuss last week's 13th place finish at the NASCAR Cup race at Martinsville Speedway, as well as key decisions throughout the race. Doyle and Gangdal also answer two questions from the Alltel Racing Mailbag, talk about their charity bowling event and discuss other …
Bowling hammerhead on 31 Oct 2008
Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Front Suspension Specialist David Doyle and Shock Specialist Roy Gangdal discuss last week's 13th place finish at the NASCAR Cup race at Martinsville Speedway, as well as key decisions throughout the race. Doyle and Gangdal also answer two questions from the Alltel Racing Mailbag, talk about their charity bowling event and discuss other …
Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.
Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.
Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.
Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.
Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.
How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?